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[HDRP] Framerate drops when two Game views are rendered and "Allow Dynam...
How to reproduce:1. Open the attached project "resRepro"2. Open the scene "reproScene" and enter Play mode (Assets/reproScene.unity)... Read more
Add Key option is not displayed when right clicking on object's scale pr...
Reproduction steps:1. Open the sample project2. Select the TestObject3. Open the Animation Window4. Enable Record Mode in the Animat... Read more
[iOS] Crash on __pthread_kill when clicking on a Notification that conta...
Reproduction steps:1. Open the attached project "PushNotifCrash .zip"2. Build and Deploy the project to an iOS Simulator3. Put the A... Read more
[Linux][macOS] MultiDisplay: Fullscreen window persists after exiting pl...
Per Evelina: 1. Set one Game view to Maximised2. Set another Game view to Fullscreen on another screen3. Enter Play Mode4. So far wo... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce:1. Open the user's attached "crest" project2. Open the "main" Scene3. Enter the Play Mode4. Observe the Game view E... Read more
The Animator Controller Asset corrupts when renaming it
Reproduction steps:1. Open the attached project2. Create a new Animator Controller3. Rename the new Animation Controller to for exam... Read more
Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps:1. Open the attached project "Test_crash"2. Enter Safe Mode3. Open Edit -> Project Settings4. Select one of th... Read more
Crash with missing stack trace information after changing a Scene View s...
How to reproduce:1. Open the attached project from "GizmosBug.zip"2. Select any GameObject in Hierarchy and open Script "BugScript"3... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total o... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
All about bugs
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Latest issues
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