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0
votes
Fixed

[OOPP] Dragging Standalone Profiler Window across Monitors with differen...

Profiling

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Feb 12, 2020

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Version/s: 2020.1.0a21, 2020.1.0a23

Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Edito... Read more

0
votes
Fixed

[Device Simulator] Skybox orientation is not handled correctly

Package: Device Simulator

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Jan 29, 2020

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Version/s: 2.0.0-preview

How to reproduce:1. Open the "L" Scene in the attached "project.zip" Unity project2. Open the Device Simulator window3. Notice the u... Read more

1
votes
Fixed

[Linux] Cannot move object when Rect Tool is selected after resizing whi...

Linux

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Feb 08, 2020

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Version/s: 2018.3.0b8, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Create a new project2. Create a Cube3. Select Rect Tool and make sure you can move the object around if selectin... Read more

2
votes
Fixed

Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...

Visual Effects - Legacy

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more

0
votes
Duplicate

Major memory leak occurs when instantiating or dragging a Particle Syste...

Visual Effects - Legacy

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a20

How to reproduce:1. Open user-submitted project (ShadowMapRepro_Stripped)2. Enter Play Mode3. Switch to Scene View4. Make sure the p... Read more

4
votes
Fixed

[Linux] DllNotFoundException error when using DeflateStream if there is ...

Linux

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Feb 09, 2020

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Version/s: 2019.3.0a6, 2019.3.0f6, 2020.1

How to reproduce:1. Open user's attached project (Libmonoposixissue.zip)2. Make sure 'SampleScene' is open and enter Play mode Expec... Read more

0
votes
Won't Fix

[SRP] No linear to sRGB conversion for GUI

IMGUI

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Feb 12, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0a23

Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more

0
votes
Fixed

[XR][URP] Estimated shader variants number is inaccurate when compiling

Shader System

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Nov 28, 2019

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Version/s: 2019.3.0b11, 2020.3, 2021.1, 2021.2

Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more

0
votes
Fixed

[HDRP] Reflection Probe box gizmo not scaling correctly

Package: Scriptable Render Pipeline HD

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Feb 13, 2020

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Version/s: 8.0.0

Versions tested 2019.3.1f1 + 7.2.0 2020.1.0a24 + 8.0.0 Steps to reproduce:1) Create a new HDRP scene2) Create a reflection probe, en... Read more

0
votes
Fixed

[ECS] GameObjectConversionMappingSystem.DeclareReferencedPrefab does not...

Package: Entity Component System (ECS)

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Dec 18, 2019

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Version/s: 0.4.0, 0.5.1

How to reproduce:1. Open 'SampleScene' from "NonPrefabWarning.zip"2. In Hierarchy select 'PrefabConstructor'3. Drag 'Sphere' or any ... Read more

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