Search Issue Tracker
[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...
Open supplied repro projectBake with GPU LMChange light colorBake with GPU LMObserve fallback to CPU Version: 2022.1.0a6.729Revision... Read more
Low quality font when using chinese Editor language
Steps to reproduce:1. Create a new project2. In the Editors toolbar, press "Edit" > "Preferences"3. Select the "Languages" tab in... Read more
[Linux][Localization] Unable to change language in Player when trying to...
Reproduction steps:1. Download and open the attached project "Test.zip"2. Build and Run the project3. Click on the button labeled "E... Read more
Reorderable locale fields for the Localization Package cannot be duplicated
How to reproduce:1. Create a new project and open it2. Add the localization package to the project (Add this line to the package man... Read more
[Windows] Mouse input doesn't work in multi-display secondary windows wh...
Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Build scene 'SampleScene' to Windows Standalone player3. R... Read more
VirtualCamera position can't be adjusted in the Inspector when Follow an...
How to reproduce:1. Open the attached "CinemachineIssues.zip" project2. Select the "CM vcam1" GameObject in the Hierarchy3. Try adju... Read more
CinemachineTargetGroup.m_Targets could be a List to make it easier to us...
How to reproduce:1. Open the "CinemachineIssues.zip" project2. Open the "GameManager.cs" script3. Observe the Start method Expected ... Read more
Unity Editor Silent Crashes when Visual Studio 2019 Debugger Breaks on a...
Reproduction steps:1. Open user attached Project2. Attach a Debugger3. Enable Breaking on StackOverflow Exception4. In the Scene att... Read more
Burst error is thrown when using Span inside of Burst code
How to reproduce:1. Open the user's attached project2. Observe the Console log output Expected result: no errors thrownActual result... Read more
Editor is lagging when selecting GameObject with event handling class
How to reproduce:1. Open the user's attached project2. Open scene Assets/KatalystTemplate/Core/Core3. Select the GameObject "PF_Debu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12