Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in [Package]
1.2.0
Issue ID
1377850
Regression
No
Pen Pressure not detected when building to WebGL
Reproduction steps:
1. Open the attached project "Pen_test"
2. Navigate to File -> Build and Run
3. Test pen pressure anywhere on the screen on the opened build
Expected result: The Console logs an error with the current pen pressure value
Actual result: The Console logs no errors
Reproducible with: 0.2.10 (2019.4.32f1), 1.2.0 (2019.4.32f1, 2020.3.23f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Pen pressure input is currently not supported on the Web Platform. The team will evaluate this feature in the future.