Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a15
Issue ID
1382843
Regression
Yes
[SceneTemplate] Opening Unity when a "LastOpenedScene" is set but the scene does not exist throws an exception
When opening a project, if the user preference "LastOpenedScene" is set but the scene does not exist in the project, an exception is thrown:
ArgumentException: Scene file not found: 'MyScene.unity'.
at (wrapper managed-to-native) UnityEditor.SceneManagement.EditorSceneManager.OpenScene_Injected(string,UnityEditor.SceneManagement.OpenSceneMode,UnityEngine.SceneManagement.Scene&)
at UnityEditor.SceneManagement.EditorSceneManager.OpenScene (System.String scenePath, UnityEditor.SceneManagement.OpenSceneMode mode) <0x195b5c730 + 0x0006a> in <d31e8d7dbcc24e419237a5e086ab705e>:0
at UnityEditor.EditorApplication.Internal_RestoreLastOpenedScenes () [0x00030] in /Users/alexey/Unity/unity/graphics/Editor/Mono/EditorApplication.cs:514
If this starts failing once, you are stuck with this exception until you open a project that either has this scene, or sets the preference key to another value.
Steps to reproduce:
- Create an empty 3d project.
- Close the project
- In a command line, write (or any other command to open unity with arguments) : "path/to/unity -projectpath path/to/my/project -openscene potato"
- The project will open with an exception in the console. Now, every time you open unity (without -openscene), with this project or another, you will get this exception.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed an endless exception thrown when opening a project with a specified scene if the scene does not exist.