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Handles.Label does not appear in the supposed place
Reproduction steps:1. Open the user's attached project2. Create New GameObject3. Attach the "NewBehaviourScript" script to the GameO... Read more
[WebGL] Memory access exception when running Build
Reproduction steps:1. Open user-submitted project2. Unzip user-submitted folder "tryoncore.zip"3. Open "manifest.json" found in proj... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:07:0... Read more
[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...
Repro:1) On a computation-intensive project like the attached, enter playmode.2) Alternate between pressing the s and w keys, waitin... Read more
[Rider] Crash on Triggering a breakpoint during Playable evaluation of G...
Reproduction steps:1. Open the attached project ("1323716RE.zip")2. Open the "TutorialScene" scene3. Open Rider editor and attach to... Read more
Marker is not added on timeline marker track when a menu is displayed
1) Open the attached project (markerDrag.zip)2) Open Timeline window3) Select MainCamera4) In the Project window, drag New Signal to... Read more
The Timeline window is continually repainted after stopping the Playable...
How to reproduce:1. Open the user's attached project2. Enable the Internal mode3. Open 'SampleScene'4. In the Hierarchy select 'Game... Read more
Timeline AnimationPlayableAsset displays differently in Play Mode
How to reproduce:1. Open the attached project 'case_1323733-__bugproj'2. Open 'testBugScene' Scene3. Open the Timeline window4. Sele... Read more
PlayableBehaviour ProcessFrame never receives EvaluationType "Evaluate" ...
How to reproduce:1. Open the attached project's "case_1322970-Project.zip" Scene labeled "SampleScene"2. Open the Timeline Window3. ... Read more
Timeline Signal Track cannot be used in Custom Playable Graph when there...
Reproduction steps:1. Open user attached project2. Open "Assets\\SampleScene"3. Press Play Expected result: The Timeline is played w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size