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Runtime PolygonCollider2D generation on Android is different than in Editor
PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally. Read more
Text in scrollview renders incorrectly on some Android devices after put...
Some parts of scrollview get corrupted after putting some Android devices(Samsung Galaxy Note 3, HTC One) to sleep. They get fine af... Read more
Transitions from Any State disappear after making changes to the controller
Transitions from Any State disappear after making changes to the controller. Repro for this case:1. Copy paste a state machine in th... Read more
iOS Build with Script Call Optimization "Fast <...>" fails
When building any project on 5.0 with Script Call Optimisation "Fast but no Exceptions", cross compilation errors are thrown and it'... Read more
WWW crashes on iPhone. It will happen almost immediately
WWW crashes on iPhone. It will happen almost immediately if you try to Dispose the WWW object like I have always done and many large... Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene.Build a player with these build/player settings:Target Platform = Wind... Read more
Reference Resolution Component and Physical Resolution Component are sti...
Steps to reproduce : - create a Canvas- search for the Reference Resolution and Physical Resolution components and notice they are s... Read more
Caret disappears if changing the blinking speed during playmode
Steps to reproduce : - create a new scene and add an Input Field- press play- change the Caret Blink Speed and notice the caret disa... Read more
Caret Blink Speed value range is too high
Steps to reproduce : - create a new scene- add an Input Field and notice that the value range for Caret Blink Speed is too high The ... Read more
Scene file is modified after changing build settings
To Reproduce: 1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS. 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument