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Fixed in 4.6.2
Runtime PolygonCollider2D generation on Android is different than in Editor
PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- [Mobile] System.Convert.ToSingle throws exception when using specific language on device
- TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain from an asset bundle