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[HDRP] 'HDRP/Unlit': Ray Tracing Shader compilation is not supported err...
'HDRP/Unlit': Ray Tracing Shader compilation is not supported errors are thrown after updating HDRP package from 7.1.7 to 7.2.1. Ste... Read more
[Windows] Editor uses one CPU Logical Processor at 100% while the game i...
Reproduction steps:1. Create a new project2. Enter Play Mode3. Pause the game4. Inspect loads on all of CPU's Logical Processors usi... Read more
[ShaderGraph] Animation of the Fresnel Effect with Time and Remap is not...
Created one Animation of the Glowing effect with Fresnel, Time and Remap nodes in the Shader Graph. After applying it to the Cube or... Read more
[URP] Scriptable render passes which don't require a bound render target...
How to reproduce:1. Open the attached project2. Add the "UniversalRenderPipelineAsset" to project's scriptable render pipeline3. Pre... Read more
Inspector's "Set to Value of X" context menu fails when setting bool values
How to reproduce:1. Create a new project and open it2. In the Hierarchy Create two new cubes and name them "First" and "Second"3. Ch... Read more
Running tests without --automation shows utp message about memory leaks
In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more
[VideoPlayer][Mobile]Video is glitchy/laggy on the play after switching ...
How to reproduce:1. Open the attached "[Video] NewVideoPlayer.zip" project2. Build & Run only the "Far Plane" scene on the devic... Read more
[ProBuilder] ArgumentNullException is thrown on selecting the "Bevel" to...
On selecting the "Bevel" tool from the "ProBuilder" Window while editing shape throws ArgumentNullException, refer to the attached v... Read more
[iOS] Input.touchCount returns 0 when more than five fingers are touchin...
How to reproduce:1. Download and open the project via the link provided in the users' description2. Build for iOS and deploy the Xco... Read more
[XRSDK] [HDRP] Lights stops being rendered when they move away from the ...
How to reproduce:1. Open attached project ("HDRP_Oculus_LightingTest.zip")2. Open "LightPlane_AtOrigin" or "LightPlane_NotAtOrigin" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes