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AssetDatabaseExperimental.SetImporterOverride throw errors when some Ins...
AssetDatabaseExperimental.SetImporterOverride throw errors when some Inspectors are selected How to reproduce:1- Select the addguest... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce:1. Open the project from the attached file "1205392.zip"2. From Assets open "bug.uss" file in a text editor3. Chang... Read more
Camera framing using the F key considers deactivated children of the sel...
Repro:1) Create 3 empty gameobjects: A, B and C2) Parent B and C under A3) Place B far away from both A and C4) Place C far away fro... Read more
Wrong result of GetHoles method when holes data is empty.
If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more
[ProBuilder] Picking distance is too high making it difficult to select ...
Picking distance is too high making it difficult to select a different object closed to the one that is currently being edited. 1. C... Read more
Android App Build is 0 for Crash Reports
1) What Happened?When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro1. Create a U... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce:1. Open the attached '1217150.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. Focus the Cube b... Read more
Perforce Plugin causes ArgumentOutOfRangeException in batchmode
How to reproduce:1. Open the attached project and make sure Perforce is selected as the Version Control2. Close the Editor3. Run bui... Read more
[Vulkan] VFX with 2 GPU events throws 'more UAVs than supported' error o...
Repro steps:1. Import the attached vfx into a HDRP Visual Effect enabled project.2. Compile the effect and place it in the scene.3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked