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[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more
[XRSDK] Initialize on Startup toggle is being ignored with boot.config i...
1. What happened boot.config should not contain the following lines when "initialize on startup" is unchecked and a build is made 1)... Read more
[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...
This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA,... Read more
[Unity Netcode] Constant InvalidOperationException error spam after call...
How to reproduce:1. Open user's attached project (unity_delete_world.zip)2. Enter Play mode Expected result: Created worlds are succ... Read more
[Linux] [Editor] Input.GetAxis("Mouse ScrollWheel") always returns 0 whe...
How to reproduce:1. Open user's attached project (EditorScollWheelBugDemo.zip)2. Open SampleScene and enter Play mode3. While Play m... Read more
[TextMeshPro] White artifacts appear behind Unicode symbols in Scene Vie...
Steps to reproduce:1. Create a new project with a TextMeshPro GameObject with the text "✓✗asdf"2. Import the provided Windows font f... Read more
[ShaderGraph package] Flipbook node skips/displays a wrong texture durin...
How to reproduce:1. Open the attached FlipBook.7z project2. Open the Sample Scene and enter the Play mode3. Inspect the Quads in the... Read more
Serialization for fields with [SerializeReference] attribute is performe...
Steps to reproduce:1. Open the attached project (case_1216813.zip)2. Clear the Console3. Enter Play Mode Expected result: ReferenceT... Read more
Passing Scene names to LoadScene(Async)InPlayMode instead of full path l...
Steps to reproduce:1. Open the attached project (case_1220015.zip)2. Enter Play Mode3. Select "Test" GameObject4. Check either "Do L... Read more
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