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1
votes
Fixed

[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken

Package: Shader Graph

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Jan 07, 2019

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Version/s: 5.3.0

Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more

0
votes
By Design

[XRSDK] Initialize on Startup toggle is being ignored with boot.config i...

Package: XR Management

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Feb 14, 2020

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Version/s: 3.0.6

1. What happened boot.config should not contain the following lines when "initialize on startup" is unchecked and a build is made 1)... Read more

0
votes
Not Reproducible

[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...

Package: Oculus XR Plugin

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Feb 14, 2020

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Version/s: 1.1.5

This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA,... Read more

0
votes
Fixed

[Unity Netcode] Constant InvalidOperationException error spam after call...

Package: Unity Netcode

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Feb 12, 2020

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Version/s: preview.0 - 0.0.4

How to reproduce:1. Open user's attached project (unity_delete_world.zip)2. Enter Play mode Expected result: Created worlds are succ... Read more

4
votes
Fixed

[Linux] [Editor] Input.GetAxis("Mouse ScrollWheel") always returns 0 whe...

Linux

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Feb 14, 2020

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Version/s: 2018.2.0b4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open user's attached project (EditorScollWheelBugDemo.zip)2. Open SampleScene and enter Play mode3. While Play m... Read more

1
votes
By Design

[TextMeshPro] White artifacts appear behind Unicode symbols in Scene Vie...

Package: TextMeshPro

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Jan 31, 2020

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Version/s: 1.4.0

Steps to reproduce:1. Create a new project with a TextMeshPro GameObject with the text "✓✗asdf"2. Import the provided Windows font f... Read more

0
votes
Fixed

[ShaderGraph package] Flipbook node skips/displays a wrong texture durin...

Package: Shader Graph

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Feb 12, 2020

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Version/s: ShaderGraph Version 7.1.8

How to reproduce:1. Open the attached FlipBook.7z project2. Open the Sample Scene and enter the Play mode3. Inspect the Quads in the... Read more

2
votes
Fixed

Serialization for fields with [SerializeReference] attribute is performe...

Serialization

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Feb 04, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open the attached project (case_1216813.zip)2. Clear the Console3. Enter Play Mode Expected result: ReferenceT... Read more

0
votes
Fixed

Passing Scene names to LoadScene(Async)InPlayMode instead of full path l...

Scene Management

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Feb 15, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open the attached project (case_1220015.zip)2. Enter Play Mode3. Select "Test" GameObject4. Check either "Do L... Read more

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