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[HDRP] Direct contribution from HDRIs is not taken into the account when...
Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Navigate to Lighting Settings and generate lighti... Read more
[MAC] Color picker preview window is not updating when using Color Eyedr...
Steps to reproduce:1. Create a new project and open SampleScene2. Select Main Camera in Hierarchy3. In Inspector click on Background... Read more
[Licensing] Editor cannot talk to client if username has unicode characters
Reproduction steps:1- Create an account with a username containing a character such as 'ß'2- Start Unity from that account Expected ... Read more
[Android] Release build fails when having a buildscript block in mainTem...
Repro steps:1. Open QA attached project "repro_1206643"2. Try to make a release build for Android Actual: Build fails Reproducible w... Read more
[Android] [Gles3] [URP] Darker UI when using Gles3, Linear and URP
Steps to reproduce:1) Open Unity Hub and create a new URP template project2) Open Build Settings and switch platform to Android3) Ma... Read more
[Shader] "Failed to compile" dropdown item appears on clicking Shader dr...
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to c... Read more
[HDRP] Dropdown icon of "Low", "Medium" & "High" properties doesn't work...
"Low", "Medium" & "High" properties dropdown icon not clickable under the "Lighting Quality Settings" in the Inspector, refer th... Read more
[SerializeReference] fields of classes derived from System.Object invali...
Steps to reproduce:1. Open the attached project (case_1219332.zip)2. Enter Play Mode3. Observe that hashes match for all objects as ... Read more
[HDRP] DXR Assigning normal map 8k texture
1) Change manifest to point to SRP2) Open Street scene3) Notice the shadows are blocky Try removing 8k normal map or reducing the ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes