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Won't Fix
Won't Fix in 3.0.X
Votes
1
Found in [Package]
3.0.7
Issue ID
RIDER-21
Regression
Yes
[iOS] Script debugging does not work when adding a breakpoint in Rider
How to reproduce:
1. Open the attached project ("1367090_repro.zip")
2. Build And Run on an iOS device
3. Take note of the IP printed in the Xcode log when the app is running
4. In Rider go to Run -> Attach to Unity Process
5. Click "Add player address manually"
6. Set Host to IP of the device from step 4 and Port to "56000", click "OK"
7. Click "OK" again
8. Open the "TestScript.cs" script in Rider and add a breakpoint at line 12
9. Tap anywhere on the screen
Expected result: Breakpoint is hit, execution is paused
Actual result: Breakpoint is not hit, execution is not paused
Reproducible with: 3.0.7 (2021.2.3f1, 2022.1.0a15)
Not reproducible with: 3.0.7 (2020.3.22f1, 2021.1.28f1, 2021.2.0a16)
Could not test with: 3.0.7 (2019.4.32f1 - Could not connect to device), 3.0.7 (2021.2.0a17 to 2021.2.2f1 - "Didn't find the associated module for breakpoint")
Reproducible on: iPhone 13 mini (iOS 15)
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Resolution Note:
Our apologize for coming back so late to this issue. Our partner Jetbrains/Rider hasn't been able to reproduce this issue with latest LTS for the various 2021/2022 versions. We are closing this issue as not reproducible. If you still encounter this issue with Rider, you can report this issue directly from Rider IDE. Thank you.
Resolution Note (3.0.X):
Our apologize for coming back so late to this issue. Our partner Jetbrains/Rider hasn't been able to reproduce this issue with latest LTS for the various 2021/2022 versions. We are closing this issue as not reproducible. If you still encounter this issue with Rider, you can report this issue directly from Rider IDE. Thank you.