Search Issue Tracker
By Design
Votes
0
Found in [Package]
13.1.1
Issue ID
1373153
Regression
No
URP Decal Projector with a Material that has a Normal Map applied is broken when it is rotated
How to reproduce:
1. Open the attached “DecalBug.zip” project
2. Open the “SampleScene” Scene
3. In the Hierarchy select “Decal Projector”
4. In the Scene window select “Rotate Tool”
5. Rotate the “Decal Projector” along Y-axis
Expected result: The projected material Normal Map rotates with Decal Projector
Actual result: The projected material Normal Map changes when rotating Decal Projector
Reproducible with: 12.0.0 (2021.2.0b1), 12.1.1 (2021.2.4f1), 13.1.1 (2022.1.0a16)
Could not test with: versions lower than 12.0.0 (2021.2.0b1) (Decal Projector was added in 2021.2.0b1 and above)
Workaround:
- Duplicate decal shadergraph and change node "Sample Texture 2D" Type to "Normal"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Example given was not sampling the input texture as a normal map type, so incorrect values were being passed into the normal slot in the shader graph provided.