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[VSTU]: Using enum flags displays "Node not supported
How to reproduce:1. Open user attached project and open Scenes/SampleScene.unity2. Execute "Assets > Open" C# Project3. Add break... Read more
Unity project is not compatible with Visual Studio 2015 after IDE switch
How to reproduce:1. Open user-submitted project (New Unity Project (3).zip)2. Switch IDE setting from Visual Studio 2017 to Visual S... Read more
[GPU PLM] [Crash] Baking stalls with CL_INVALID_PROGRAM when baking on G...
Prerequisites:You'll need a machine with NVIDIA GPU having latest NVIDIA drivers (416.81). You can also reproduce the issue on AMD G... Read more
Analytics 3.1.1 - There is no link to the changelog in the Package Manag...
If you view Analytics version 3.1.1 in the Package Manager, no link to the changelog is included. This contravenes Package Validatio... Read more
[Android][LWRP] Black Screen if HDR and MSAA are enabled
1) Download attached project and open in Unity2) Make sure that Graphics API is set to Gles3 in the Player Settings3) Make sure both... Read more
Editor crashes when opening SteamVR Input window on MacOS
Steps to reproduce:1. Create a new project2. Import the SteamVR package3. Select Window/SteamVR Input Result: crash Reproduced on 20... Read more
Mouse response is really slow in the Editor but fine in Play Mode when U...
To reproduce:1. Open users project2. Select GameObject in the Hierarchy3. Hover your mouse over the Scene window. You should now see... Read more
Particles flicker when GPU Mesh Instancing and Graphics jobs are enabled
To reproduce: 1. Open the attached project (ParticleInstancingTest.zip)2. Build and Run for PC Standalone3. Observe the particle fli... Read more
Non-allocating physics queries do not work anymore
To reproduce: 1. Open the attached project (BugReport.zip)2. Open the "Scene" scene3. Enter Play mode4. In the console, observe that... Read more
[LightProbes] LightProbeGroup jumps to other additive scene when you pre...
How to reproduce:1. Open or create a new Unity Project2. Create two Scenes, drag the second Scene into the first Scene's Hierarchy w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow