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0
votes
Active

[Cinemachine] GC Allocation increase when using UpdateTargetCache function

Package: Cinemachine Classic

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Jul 28, 2021

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Version/s: 2.8.0-exp.1

How to reproduce:1. Open the attached "CinemachineTest.zip" project and Scenes/SampleScene scene2. Enter the Play mode3. Open the Pr... Read more

2
votes
Won't Fix

Lightbaking breaks when baking multi-scene setups with different scene c...

Progressive Lightmapper

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's Scenes labeled "Loc_geo" and "Loc_log"2. Load the "Mis_1_geo" and "Mis_1_log" scenes... Read more

1
votes
Fixed

InputField gets scrolled upwards when the Text component has a non zero ...

Package: TextMeshPro

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Jul 27, 2021

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Version/s: 2.1.3, 3.0.3

How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode4. Focus the input field5. Start typi... Read more

0
votes
Fixed

HDRP Camera Binder throws error

Visual Effects

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Jul 28, 2021

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Version/s: 2021.1

HDRP Camera Binder throws errors and its depthBuffer and colorBuffer properties are not working: Error assigning 2DArray texture to ... Read more

0
votes
Won't Fix

Tests can not be selected separately when they have identical paths

Package: DS - Unity Test Framework

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Jul 28, 2021

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Version/s: 1.1.27

Reproduction steps:1. Open the attached project "IdenticalPaths.zip"2. Open the Test Runner window (Window > General > Test Ru... Read more

0
votes
Fixed

Moving the mouse around 2 Inspector windows which show arrays of differe...

IMGUI

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Jul 28, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a3

How to reproduce:1. Open the attached "1353819.zip" project2. On both of the Inspectors expand "Array in Array" and "Array" elements... Read more

0
votes
Fixed

Text is not displayed after scrolling when a Rect Mask 2D is attached to...

uGUI

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Jul 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open 'Scene'3. Enter the Play mode4. Scroll down until the text is no longer ... Read more

3
votes
Fixed

[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...

Package: Scriptable Render Pipeline Universal

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Jul 14, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "urp-bugs.zip" project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameOb... Read more

0
votes
Fixed

Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...

Package: Input System

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Jul 13, 2021

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Version/s: 1.1.0-pre.5

How to reproduce:1. Create a new project using the default 3D template2. Import the "Input System" package3. Open the package's "Inp... Read more

0
votes
Fixed

[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 12.0.0

If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more