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0
votes
Duplicate

Crash in RtlUserThreadStart when baking Global Illumination using Progre...

Progressive Lightmapper

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Jan 13, 2020

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Version/s: 2020.1.0a12, 2020.1.0a18

Steps to reproduce:1. Open the attached project ("1211300.zip")2. Open "CrashScene" Scene (Might crash after this step as it auto-ba... Read more

1
votes
Won't Fix

NullReferenceException for Unity CIL Linker is thrown when dynamic type ...

IL2CPP

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Jan 21, 2020

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Version/s: 2018.4, 2019.2, 2019.2.18f1, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project (case_1213399.zip)2. Set API Compatibility Level to ".NET 4.x" under Edit -> Proj... Read more

0
votes
Duplicate

[UnityTest] Test Runner's tests are stopped when NotImplementedException...

Package: Test-Framework

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Jan 16, 2020

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Version/s: 0.0.29-preview, 1.1.11

How to reproduce:1. Open the attached project2. Open the Test Runner Window (Window->General->Test Runner)3. In Test Runner Wi... Read more

0
votes
Fixed

ReflectionTypeLoadException is thrown when importing Code Analysis and M...

Package: Memory Profiler Package

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Jan 27, 2020

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Version/s: 0.1.0-preview.6, 0.2.0-preview.1

How to reproduce:1. Open the attached project2. Enter the Play Mode3. Observe the Console Window Expected result: ReflectionTypeLoad... Read more

0
votes
Fixed

[UIElements] Visual Element's Property's label cannot be changed when it...

UI Toolkit

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Jan 26, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "CUSTOM INSPECTOR TEST" GameObject in the H... Read more

0
votes
Fixed

[InputSystem][UI] GC allocations triggered by events processed by UI inp...

Package: Input System

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Jan 27, 2020

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Version/s: 1.0.0-preview.4

1. Set up a project to use uGUI with the new input system (i.e. add InputSystemUIInputModule).2. Open the profiler3. Run the project... Read more

0
votes
Fixed

IL2CPP incorrectly boxes values when using generic virtual methods on st...

IL2CPP

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Jan 18, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Steps to reproduce:1. Open the attached project (case_1212919.zip)2. Attach "TestScript" to any GameObject3. Under Edit -> Projec... Read more

0
votes
Fixed

Memory is not cleared after loading an empty Scene with SceneLoadMode.Si...

Package: Timeline

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Jan 27, 2020

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Version/s: 1.1.0

How to reproduce:1. Open attached project "leakTest2019.3.0f3.zip"2. Build and Run the project3. In Editor, open Memory Profiler win... Read more

0
votes
Fixed

[2019.3] Changing lightning settings via API doesn't update them in the ...

Progressive Lightmapper

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Jan 23, 2020

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Version/s: 2019.1.0a13, 2019.3.0f3

How to reproduce:1. Open the attached project2. Window > Rendering > Lightning Settings3. Enable Realtime GI, Baked GI and dis... Read more

0
votes
Not Reproducible

Changing a prefab in a subscene does not trigger a reimport of the subscene

Asset - Database

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Jan 15, 2020

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Version/s: 2019.3.0b12

To reproduce:1. Create a new subscene.2. Create a cube in a scene and make it a prefab.3. Move an instance of the subscene into the ... Read more

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