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Crash in RtlUserThreadStart when baking Global Illumination using Progre...
Steps to reproduce:1. Open the attached project ("1211300.zip")2. Open "CrashScene" Scene (Might crash after this step as it auto-ba... Read more
NullReferenceException for Unity CIL Linker is thrown when dynamic type ...
Steps to reproduce:1. Open the attached project (case_1213399.zip)2. Set API Compatibility Level to ".NET 4.x" under Edit -> Proj... Read more
[UnityTest] Test Runner's tests are stopped when NotImplementedException...
How to reproduce:1. Open the attached project2. Open the Test Runner Window (Window->General->Test Runner)3. In Test Runner Wi... Read more
ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce:1. Open the attached project2. Enter the Play Mode3. Observe the Console Window Expected result: ReflectionTypeLoad... Read more
[UIElements] Visual Element's Property's label cannot be changed when it...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "CUSTOM INSPECTOR TEST" GameObject in the H... Read more
[InputSystem][UI] GC allocations triggered by events processed by UI inp...
1. Set up a project to use uGUI with the new input system (i.e. add InputSystemUIInputModule).2. Open the profiler3. Run the project... Read more
IL2CPP incorrectly boxes values when using generic virtual methods on st...
Steps to reproduce:1. Open the attached project (case_1212919.zip)2. Attach "TestScript" to any GameObject3. Under Edit -> Projec... Read more
Memory is not cleared after loading an empty Scene with SceneLoadMode.Si...
How to reproduce:1. Open attached project "leakTest2019.3.0f3.zip"2. Build and Run the project3. In Editor, open Memory Profiler win... Read more
[2019.3] Changing lightning settings via API doesn't update them in the ...
How to reproduce:1. Open the attached project2. Window > Rendering > Lightning Settings3. Enable Realtime GI, Baked GI and dis... Read more
Changing a prefab in a subscene does not trigger a reimport of the subscene
To reproduce:1. Create a new subscene.2. Create a cube in a scene and make it a prefab.3. Move an instance of the subscene into the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open