Search Issue Tracker

Fixed in 13.0.0

Votes

0

Found in [Package]

10.6, 10.5

Issue ID

1362034

Regression

No

[ShaderGraph] Transform direction from view to world is outputing a wrong result

Package: Shader Graph

-

Steps to reproduce:
- See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> transform direction from view to world -> subtract

Expected : the subtract result should be (0,0,0) (with maybe some floating point errors)

Result : Subtract is not (0,0,0), the transform from view to world direction is apparently working like a transform position and breaks the calculations.

Reproduces with : Unity 2020.3.15f2 / Shadergraph 10.6, 10.5

  1. Response avatar

    Resolution Note (fix version 13.0.0):

    Transform node now correctly observes the direction conversion type.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.