Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
10.6, 10.5
Issue ID
1362034
Regression
No
[ShaderGraph] Transform direction from view to world is outputing a wrong result
Steps to reproduce:
- See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> transform direction from view to world -> subtract
Expected : the subtract result should be (0,0,0) (with maybe some floating point errors)
Result : Subtract is not (0,0,0), the transform from view to world direction is apparently working like a transform position and breaks the calculations.
Reproduces with : Unity 2020.3.15f2 / Shadergraph 10.6, 10.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 13.0.0):
Transform node now correctly observes the direction conversion type.