Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
10.6, 10.5
Issue ID
1362034
Regression
No
[ShaderGraph] Transform direction from view to world is outputing a wrong result
Steps to reproduce:
- See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> transform direction from view to world -> subtract
Expected : the subtract result should be (0,0,0) (with maybe some floating point errors)
Result : Subtract is not (0,0,0), the transform from view to world direction is apparently working like a transform position and breaks the calculations.
Reproduces with : Unity 2020.3.15f2 / Shadergraph 10.6, 10.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 13.0.0):
Transform node now correctly observes the direction conversion type.