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[ECS] TargetException: Non-static field requires a target is thrown when...
How to reproduce:1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene"2. Enter Play mode3. Open "Entity Debugger" w... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps:1. Open the attached project "case_1218526-TextmeshProBug2.zip"2. Enter Play Mode3. Observe the Console window me... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro:1. Create a new Project.2. Windows > Package Manager > ... Read more
[Scene View] Navigation movement using Arrow keys or Flythrough mode doe...
Navigating through scene view by pressing and holding arrow keys or fly through keys for 10 seconds, scrolls the scene view continuo... Read more
[ECS] Subscene DestroyEntity with LinkedEntityGroup fails to clean up an...
How to reproduce:1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene"2. Enter Play mode3. Exit Play mode4. Observe... Read more
Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRendere...
How to reproduce:1. Open attached project "Case_1216216"2. If a Debug.Log "Will Attempt to call DrawRenderer" does not show up in th... Read more
[URP][DebugUpdater] DontDestroyOnLoad scene is additively added on playi...
An additional DontDestroyOnLoad scene is additively added on runtime to URP project scenes. This feature is only intended for HDRP p... Read more
[Alembic] Alembic Stream player component loses its descriptor on resett...
On importing any alembic asset to hierarchy an Alembic stream player component is added to it. On resetting this component, Stream D... Read more
Editor crashes when Particle System is emitting shadow casting lights
How to reproduce:1. Open the attached project named "Case_1217809"2. Open the sample scene3. Enter Play mode or select a Particle Sy... Read more
Xiaomi Mi9 displays blank black screen when using Universal Render Pipel...
To reproduce:1. Open the QA's attached project2. Switch platform to Android3. Build and run the "Sample" scene Expected: The game re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes