Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.5.0-prev.17, 0.5.1-prev.11
Issue ID
1218417
Regression
No
[ECS] Subscene DestroyEntity with LinkedEntityGroup fails to clean up and throws error on exiting Play mode
How to reproduce:
1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene"
2. Enter Play mode
3. Exit Play mode
4. Observe Console window (might need to repeat the steps 2 and 3 multiple times)
Expected result: no errors are thrown
Actual result: "ArgumentException: DestroyEntity(EntityQuery query) is destroying entity Entity(29:1) which contains a LinkedEntityGroup and the entity Entity(29:1) in that group is not included in the query" is thrown
Reproducible with: 2019.3.1f1, 2020.1.0a23 (0.5.0-prev.17, 0.5.1-prev.11)
Could not test with: 2017.4, 2018.4 (due to package errors in the console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The behavior is unfortunate, but expected. The error happens when exiting playmode, because that disables a subscene component which means that it will unload itself. The subscene contains entities that a system will add additional entities to and store them in a LinkedEntityGroup. The entity in the subscene describes what text to render and the system creates entities for the text rendering (or similar). The LinkedEntityGroup in this case is probably used because this allows you to disable the root and it will disable the rest. This is not the intended usage of LinkedEntityGroup. Entities in a linked group must be part of the same subscene section.