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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
7
Found in
2019.3.0f6
2020.1
Issue ID
1217809
Regression
Yes
Editor crashes when Particle System is emitting shadow casting lights
How to reproduce:
1. Open the attached project named "Case_1217809"
2. Open the sample scene
3. Enter Play mode or select a Particle System in the Hierarchy
Expected behavior: Particles are spawned without any issues
Actual behavior: Memory starts leaking which leads to a crash
Reproducible with: 2019.3.0f6, 2019.3.1f1, 2020.1.0a23
Not reproducible with:2017.4.37f1, 2018.4.17f1, 2019.3.0f5
Notes:
1. Graphics APIs tested: D3D11, D3D12, Vulkan
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GFX47
Mar 20, 2020 15:04
Reproduced in 2019.3.6f1
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dgoyette
Mar 19, 2020 21:00
This issue is listed as being fixed in 2019.3, but it is not as of 2019.3.6 (released on 2020-03-19).
It's also concerning that this issue no longer appears in the list of Known Issues. If you look at the patch notes for 2019.3.5, you will see this is listed as a known issue: https://unity3d.com/unity/whats-new/2019.3.5 (Issue number 1217809). However, if you look at the patch notes for 2019.3.6 (https://unity3d.com/unity/whats-new/2019.3.6) this issue appears nowhere in the notes, neither as a fixed issue or under the Known Issues.
I've just tried to reproduce this bug, and it is very clearly still present in 2019.3.6. A single particle system with a light on it rapidly inflates Unity's memory, and Unity quickly crashes.
When will this issue actually be fixed?
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Laumania
Mar 14, 2020 15:11
Yes...still same issue in 2019.3.5f1 on my project too :(
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mkroll
Mar 13, 2020 11:30
Same thing with 2019.3.5f1 :((
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Laumania
Mar 09, 2020 09:10
Still an issues in 2019.3.4f1
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Laumania
Mar 03, 2020 07:20
Can also confirm that this does not happen in 2019.3.0f3.
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Laumania
Mar 03, 2020 07:19
Also reproducible with 2019.3.3f1.
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Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0a3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b3
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.7f1