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[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
In Profiler Window Memory tab, 'ProfilerSession' shows very high memory ...
How to reproduce:1. Create a new Unity project2. Open Profiler Window3. Enter Play mode and wait until the whole Profiler window is ... Read more
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce:1. Open project2. Play 'TestScene'3. Open console4. Notice that raycast distance is 0.8 when the expected distance is 1... Read more
[WebGL1.0] Assets streamed with WWW.texture are Blurry
Images loaded at run-time using WWW.texture are blurry in Microsoft Edge browser or Safari. Steps:1. Build and Run user's attached p... Read more
[iOS] Keyboard is opened with input field using TouchScreenKeyboard.hide...
To reproduce:1. Open attached project "Temp.zip"2. Open "Scene.unity" scene3. Build for iOS4. Deploy the Xcode project to iOS device... Read more
Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...
How to reproduce:1. Open attached "Hostage Situation" project2. Enter Play Mode3. Click left mouse button in Game View Expected resu... Read more
Daydream Angular Acceleration is showing incorrect values
Steps to reproduce:- Load the attached project- Open the XRNodePhysicalTryGets scene- deploy to Daydream Expected:The physical value... Read more
Editor freezes when saving scene
Steps to reproduce:1. Download attached project2. Open scene "Village"3. Make any changes in the scene4. Save scene Expected results... Read more
ParticleSystem doesn't respect the LocalScale scaling mode
How to reproduce:1. Open the user-submitted Project and open the "Test" scene2. Enter Play mode3. Press 1 on the keyboard and observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window