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Movement of Unity Physics and Havok Physics objects are dependent on the...
How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. In Hierarchy window, select "physics_ste... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project2) See the debug message in the console. If it's not there, enter playmode.3) In Player s... Read more
Ghost empty folders are left behind when after calling Refresh, Director...
To reproduce: 1. Copy script to any project with NUnit package.2. Run test.3. Inspect folder in explorer/finder Expected: only one f... Read more
[HDRP][D3D12] "generating mipmaps for array textures is not yet supporte...
On creating a new project with HDRP template and switching graphics API to D3D12, "generating mipmaps for array textures is not yet ... Read more
[QuickSearch] Complete file names are not searchable
1. Create a new project2. Install Quick Search 1.5.03. Enable new experimental index4. Create a new material named MonitoredAssets.m... Read more
Visual C# Compiler cannot find source files because it is looking at old...
To reproduce: 1. Open attached project.2. Run test: Tests -> MoveFilesAround3. Inspect console. Microsoft (R) Visual C# Compiler ... Read more
Errors are thrown after deleting the prefab from project window, adjusti...
How to reproduce:1. Open attached project "PrefabError.zip" and scene "SampleScene"2. In Hierarchy window, make "CubePrefab" a prefa... Read more
Prefab file contents do not update when it is renamed
Instead of being updated on file rename, serialized contents of a Prefab only update when it is reserialized after an edit or other ... Read more
[IMGUI] Preview window doesn't close when it is selected from the title ...
Right-clicking on the title bar of the preview window and selecting close from the options doesn't close the preview window, however... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open