Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.0a6
2022.1.0a12
Issue ID
1376387
Regression
Yes
GameObject scale is too small when importing .blend Models
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Observe the GameObjects in the Scene view
Expected result: the GameObjects "polyman", "cube (1)", and "cube (2)" are similar in size to "cube"
Actual result: the GameObjects "polyman", "cube (1)", and "cube (2)" are too small to be visible in comparison to "cube"
Reproducible with: 2022.1.0a6, 2022.1.0a13
Not reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.1f1, 2022.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2022.1.X):
In 2022.1 we updated our code to better respect the scale which is passed to us via DCCs (including Blender).
However, from some debugging we can see that Blender changed their file scale between 2.79 & 2.8 - & right now we're not factoring in older versions (pre-2.79) in our code path.
We'll look at doing just that. In the meanwhile, we would suggest either using Blender 2.8+, or changing the scale factor on imported models.