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The editor layout could not be fully loaded
To reproduce:1. Download the project attached2. Load the project3. Observe the Console Expected result: No messages are printedActua... Read more
[Metal only] Crash when create Cubemap & Texture3D with TextureFormat.YUY2
Steps:1. on Mac, open metaltex.zip2. open repro scene, hit play3. crash Expected result: no crash + error in console saying creating... Read more
Investigate why .meta files are sometimes not parsed right
The FileHasher.cpp emits an error whenever particular entries in a .meta file are mistaken for something which is not a Scalar value... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce:1. Open the attached project ("1211482.zip")2. Open "EmptyScene" Scene3. Delete all already created "New Game Obj... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
Hub displays two 3D templates on creating new project
Unity Hub displays two 3D templates when trying to create a new project for 2020.1.0a21.Screenshot attached. Steps to Reproduce:1. O... Read more
[URP] [ReflectionProbes] Reflection probes give green outline on the Gam...
Steps to reproduce:1) Open Unity Hub and create a new Universal RP template project2) Open Build Settings and switch platform to iOS... Read more
[Oculus Quest][XR] Crash when pausing application if Multithreaded Rende...
1. Open attached "New Unity Project"2. Make sure that Multithreaded Rendering is enabled in player settings3. Build&Run applicat... Read more
[ProBuilder] ProBuilder created Shapes disappear in Build when Script St...
Reproduction steps:1. Create a new Project2. Import ProBuilder preview.2 - 4.3.0 via Package Manager3. Go Tools -> ProBuilder -&g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open