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Setting LineRenderer's endColor does not change the last Alpha value if ...
To reproduce:1. Open attached project "LineRendererEndColorBug.zip".2. Play "Scene" scene.3. Look at line renderers. Transparency lo... Read more
[ScriptUpdater] Too many heap sections error while upgrading a project w...
Reproduction Steps:1- Open the reproduction project using Unity 5.5. (860948_reproduction.zip)2- Wait for import, Unity will ask to ... Read more
[GC Alloc]Playables API "SetInputWeights()" method generates tons of gar...
Steps to reproduce:1. Download and open the attached project.2. Open the Profiler window3. Enter play mode Expected result: no, or m... Read more
AudioMixer values get reset between Awake() and Start()
To reproduce:1. Open user's attached project ("SoundManagerFix.zip")2. Paste these lines into the Start() function:float test = -1f;... Read more
Non-Linear Editor performance of SaveScene and EnterPlaymode
Reproduction Steps:1- Open the reproduction project (case_863912.zip).2- Open profiler and start profiling the editor.3- Measure tim... Read more
[Regression] Default terrain's material is more specular in 5.6 than in ...
Prerequisites:You'll need Unity 5.5 and 5.6. Steps to repro: 1. Create new project in Unity 5.5.;2. Export attached package;3. Open ... Read more
[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Rend...
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error. Steps to reproduce:1) Op... Read more
Crash on opening project in 5.6.0b3
Unity crashes on project attached.No clear steps to reproduce. Unity was inactive for a while and crashed on opening of pre-existed ... Read more
If you load a scene using OnPointerDown, the OnPointerUp method is not c...
Reproduction steps:1. Open my attached project2. Open scene13. Enter Play mode4. Click on the button Result: OnPointerDown() is call... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
All about bugs
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Latest issues
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