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OnSelect will be called at a different time with the mouse and cursor ke...
To reproduce this bug: 1. Open the attached project2. Open 'SelectEventTest' scene3. Press play4. Use arrow keys to navigate5. Notic... Read more
An object made using CanvasRenderer.SetVertices does not respond properl...
To reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. Press play4. The red square is made using a UIVertex arr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro:--open scene of... Read more
Build fails with integrated dll
-e: the attached project fails to build because of the included dll -repro:--open attached project--build for WebGL--NOTICE the buil... Read more
Scene View search does not work properly with Unity UI objects
To reproduce:1. Open attached project2. Open Widgets scene3. Type "button" in the search field of the scene view4. Notice that all U... Read more
When changing Anchor Presets the Position value is getting off every cyc...
To reproduce:1. Create new project2. Add UI->Text game object to scene3. Select it4. Change Anchor Presets to left and back to ce... Read more
-e buildTarget doesn't recompile and reload scripts when
buildTarget doesn't recompile and reload scripts when switching platform, using the command line. Read more
Errors thrown when adding UI components to object after removing Rect Tr...
To reproduce:1. Create new project2. Add Canvas to scene3. Add Empty child object to Canvas4. Remove Rect Transform from empty Gameo... Read more
[Profiler] With Profiler attached (on DX11), the framerate is not locked...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GUIText which displays fps4. Go to quality settings ... Read more
The collision objects that are assigned to the buttons stay detectable o...
To reproduce this bug: 1. Open the attached project2. Open scene 'Game Scene'3. Build&play the scene on the WebPlayer4. The coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"