Search Issue Tracker
AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted
To Reproduce: 1. Open the attached project. 2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs. 3. Pl... Read more
User can not select Prologic DTS from the drop down menu
User can not select Prologic DTS from the drop down menu - please see attached screen shot for details. To reproduce:- Open attached... Read more
Grid Layout Group does not align children correctly
To reproduce this issue: 1. Open the attached project2. Open 'Layout Groups' scene3. Go in Canvas>Window>Vertical Group>Gri... Read more
In the Animation Curve editor, there is no way to zoom in and out
To reproduce this bug: 1. Open the attached project2. Open 'Test' scene3. Select 'TestObject' in the hierarchy4. Click on the TestCu... Read more
Gameobjects don't move smoothly
How to reproduce:1. Open the attached project2. Open the scene "bug test" (it has a terrain, a cube placed at or near the center of ... Read more
Shadows are pixelated on WSA player
Steps to reproduce:1. Download attached project2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device3. Change quality sett... Read more
Shadows are incorrect on Nokia Lumia 630 and 930
Steps to reproduce:1. Download attached project or create any project which has control over quality settings.2. Build and run on No... Read more
When Camera is set to Orthographic and lights are casting shadows, parti...
To reproduce this issue: 1. Open the attached project2. Open OrthoParticleRepro scene file3. Press Play4. Notice Particles do not dr... Read more
Standard shader does not visually apply normal maps unless the smoothnes...
To reproduce this bug: 1. Import the attached package2. Open the 'scene'3. It has a sphere with material using bumped diffuse shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"