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[FBX Exporter ] [A2] Export to FBX only allows to export within Assets f...
Steps to reproduce : - import the project attached- drag the fbx into the scene- use the FBX Exporter package to export the fbx- try... Read more
Job Complete must be called before Scheduling another job with the same ...
How to reproduce:1. Open attached project "UnityRequests.zip" and scene "CollisionSystemTest"2. Enter Play mode3. Observe Console wi... Read more
[TestRunner] Reset functionality is not working in Test Import Settings
Reset functionality is not working in Test Import Settings Steps to Reproduce:1. Create a new Project2. Open Windows > General &g... Read more
The Sprite Editor doesn't show the Sprite when the Inspector is locked a...
How to reproduce:1. Open the project "case_1215581-SpriteEditor"2. Select the Sprite "Square" in Project window3. Lock the Inspector... Read more
Animation with mesh colliders runs slowly after upgrading to 2019.3.0a9
How to reproduce:1. Open the attached project in 2019.3.0a8 or an older version ("IronAscensionVR-2019.2.zip")2. Close the project a... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
Error thrown when adding or removing Reference Arrays
How to reproduce:1. Open the attached project and open the "SampleScene"2. In the Hierarchy window click on the "Cube" object3. In I... Read more
[OpenGLES] Changing the Graphics API to OpenGLES2 or OpenGLES3 throws er...
When the Graphics API is switched to OpenGLES2 or OpenGLES3 and the Editor restarted as prompted, the console displays a few errors ... Read more
No debug information for NativeArray<T> objects available when debugging...
Steps to reproduce:1. Open the attached project (case_1215119.zip)2. Build the project as Standalone with Scripting Backend set to I... Read more
Reading from PS4 controller fails after the built project loses focus if...
Repro steps:1. Open the user's attached project "crap.zip"2. Make sure that "Visible in Background" is disabled in Project Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes