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[Android] Skybox is split into two differently lit areas when changing t...
Steps to reproduce:1. Open user's attached project "WeatherMaker_2019_2.zip"2. Build it to Android3. Open the app and notice the Sky... Read more
[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
[Input System] Action can only be triggered by one of the Action Maps wh...
Reproduction steps:1. Open user's attached project "InputSystemBug2" and scene "SceneWithControlScheme"2. Enter Play Mode3. Press th... Read more
[Improved Prefab][Probuilder] Blue highlight is missing on making change...
Blue highlight is missing on making changes on properties of Bezier Shapes like Close Loop, Smooth, Radius and Columns Steps to Repr... Read more
[Cinemachine] Virtual Camera prefab continuously updated on clicking on ...
-Mouse cursor flickers continuously on selecting clicking on Solo button in CM vcam1 prefab.-Virtual Camera status does not remain l... Read more
[Camera Buffers] Can't access depth or color buffers in OSX or XBox One ...
Repro steps: 1. Import the attached package2. Open the scene and the VFX3. Observe how the particles are going through the cube. Exp... Read more
[SubGraph] Trying to enter an unassigned subgraph throws a null ref exce...
Repro steps:1. In a VFX graph, right click and create an Empty Subgraph Operator.2. Right-click the newly created subgraph and selec... Read more
[VCS] Nullreference error thrown when pressing Alt + Tab in the Version ...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the VCS Window (Win... Read more
[HDRP] Editor crashes when adjusting HDRI sky exposure on a 4k cubemap
How to reproduce:1. Open the attached project named "skytest.zip"2. Open the "samplescene" Scene3. Select the Sky and Fog Volume obj... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open