Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.2.6f1
2020.2.7f1
2020.3
Issue ID
1323466
Regression
Yes
Material of a Mesh Renderer can't be changed more than once in the Material selection window
How to reproduce:
1. Open the attached '1323466.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select 'Cube'
4. In the Inspector expand the Materials list under the Mesh Renderer component
5. Press the little circle with a dot to open the Select Material window
6. Select the 'Test1' Material, then select the 'Test2' Material
Expected result: The Material is changed to 'Test2'
Actual result: The Material doesn't change after selecting the first Material
Reproducible with: 2020.2.6f1, 2020.2.7f1, 2020.3.0f1
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.5f1, 2020.3.1f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on various stack traces when moving the splitter of the Inspector while the Editor is on the external monitor connected with USB Type-C
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
Resolution Note (fix version 2020.3):
Fixed in 2020.3.1f1