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[2D] Skinning Editor is completely broken and unusable due to Bones, Geo...
In the Sprite Editor window under Skinning Editor, Bones, Geometry, Weights, Visibility panels background layout with its title is m... Read more
Tile's Instanced GameObject is destroyed on entering Play mode when relo...
How to reproduce:1. Open the attached project "1209819.zip"2. Open the Sample Scene3. Enter Play mode Expected result: Cube GameObje... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element o...
How to reproduce:1. Open the "ReproWithAddedButtons.zip" project2. Open the "SetMatrixArrayBug" scene3. Set OpenGL as the Editor's g... Read more
[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...
Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps)2. Set Lightmap Re... Read more
Error in the Adaptive Performance Samsung Package
Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more
Adaptive Performance Package Warning with .net 3.5 profile
Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more
OnTriggerExit2D when disabling a GameObject
How to reproduce:1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip")2. Open the repro scene ("SampleScene)3. Enter ... Read more
Crash when creating a new Texture2D with a resolution greater or equal t...
How to reproduce:1. Open the attached project named "Case_1213005"2. Open the Sample Scene3. Enter Play mode Expected result: Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size