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Fixed in 2018.3.X
Votes
3
Found in
2018.2.0a1
2018.2.4f1
Issue ID
1072925
Regression
Yes
[WACK] Windows App Certification Kit Binary Analyzer fails when certifying App Packages of a project with XR support
How to reproduce:
1. Create a new Unity project
2. In the Build Settings, Switch Platform to UWP
3. Enable Virtual Reality Support in Player Settings/ XR Settings
4. Build the project
5. Open the .sln solution file in Visual Studio
6. In the drop-down menus at the top, select Master and x64
7. Right-click the Project in the Solution Explorer
8. Select "Store/ Create App packages..." and click "Next"
9. Select some item from the List and click "Next"
10. Leave only "Master (x64)" checked and click "Create"
11. After the build finishes, click "Launch Windows App Certification Kit"
12. Once it launches, click "Next"
Expected result: The app passes all certification tests.
Actual result: The app fails Binary Analyzer test with the below-mentioned errors.
Reproducible with - 2018.2.0a1, 2018.2.7f1
Not reproducible with - 2017.4.11f1, 2018.1.9f2, 2018.3.0b1
Errors that are thrown by the WACK:
HolographicStreamerDesktop.dll has failed the AppContainerCheck check.
Microsoft.Perception.Simulation.dll has failed the AppContainerCheck check.
PerceptionRemotingPlugin.dll has failed the AppContainerCheck check.
PerceptionSimulationManager.dll has failed the AppContainerCheck check.
Note: You will need to generate new Visual Assets in Package.appxmanifest between steps 5 and 6 (open the build solution file with Visual Studio, select the Package.appxmanifest file, then in the Visual Assets tab set the Source to some image, and press Generate button). This is due to another known issue.
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