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1
votes
Won't Fix

[WebGL 1.0][URP] Material is rendered with higher smoothness value when ...

Package: Scriptable Render Pipeline Universal

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Jul 05, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the built WebGL Player local... Read more

0
votes
Active

[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...

Video

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Jun 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.9f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "unity-video-tests" and load Scene "SampleScene"2. Open "Scripts/Seeking.cs" and com... Read more

0
votes
Duplicate

[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...

WebGL

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Jun 29, 2021

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Version/s: 2021.2.0a17, 2022.1

How to reproduce:1. Create a new project using the default 3D template2. In the Package Manager, import the provided package locally... Read more

0
votes
By Design

Resizable Window size is not being reset when Resizable Window setting i...

Window management

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Jul 08, 2021

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Version/s: 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Create a new Unity project2. Go to File -> Build settings -> Player Settings... -> Player -> Resol... Read more

0
votes
Fixed

[XR SDK] [OpenXR] [HDRP] Screen Space Shadows don't align when Single Pa...

Package: Scriptable Render Pipeline HD

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Jul 06, 2021

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Version/s: 10.5.1

Reproduction steps:1. Open the attached project ("Issue-HDRP-ScreenSpaceShadows-Single-Pass-Instanced.zip")2. Open the "SampleScene"... Read more

0
votes
Fixed

[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.

Package: Scriptable Render Pipeline HD

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Jul 08, 2021

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Version/s: 12

Versions tested: 2021.2.0b3 + current SRP masterSteps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests2) Sw... Read more

0
votes
Fixed

Pass.CompileVariant crashes the shader compiler when using a target plat...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Fixed

No API to check whether a Pass has a given shader stage

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more

0
votes
Fixed

Pass.CompileVariant throws errors when iterating over all subshaders and...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more