Search Issue Tracker
Particle System with View Render Alignment and drawn with DrawRenderer a...
How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more
[iOS] Player crashes on Landscape orientation when using UAAL in Native ...
To reproduce: 1. Download attached "SwiftUnity.zip" file and open "UnityHybrid" project in Unity2. Open "BackgroundScene" scene3. Bu... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce:1. Build & Run the "tvOS_Input.zip" project for tvOS2. Press "Menu" button on the Siri Remote3. Check which but... Read more
[XR][URP][Oculus Quest][Oculus Go] Colours look bleached on a built play...
Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the colors of the cubes4. Enable Post Processing on the M... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce:1. Open 'SampleScene' from "CanvasRendererUV.zip"2. Start Play Mode3. Inspect the color of both quads Expected resu... Read more
Animation window records the wrong Animation when recording a frame wher...
1. Open the attached project "1210312.zip"2. Open the Sample Scene3. Open the Timeline window and select Cube GameObject4. Select fr... Read more
Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
[XR] Instantiated GameObject appear after a delay when XR Plugin Managem...
How to reproduce:1. Open the "WindowsXrInstantiateRepro.zip" project2. Build to Standalone3. Run the build4. Use left mouse button t... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce:1. Open the attached 'project-1215557.zip' project2. Build and run the project3. Observe the Debug Console output E... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes