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AddComponentMenu does not set custom name in Inspector when script is no...
Reproduction steps:1. Open the attached project "AddComponentMenu.zip"2. Open scene "Scene"3. Select any GameObject in the hierarchy... Read more
[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce:1. Open the attached project "VFXPerformance.zip"2. Open "VFX Transparent.unity" Scene3. Open Profiler window and i... Read more
Importing a FBX model will incorrectly strip a suffix from Node Name
How to reproduce:1. Open the attached project "NodeNameTruncation.zip"2. Expand the in the Project View3. Observe the names of the c... Read more
[HDRP] Lens Flare, flares flipped for multiple elements with auto rotate...
Create a lens flare asset with multiple elements using rotation and notice the flares are flipped when selecting the auto rotate par... Read more
Material is displayed differently in the Game and Scene view when using ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Observe the GrabPassTest GameObject in the Scene... Read more
[URP][Speedtree] SpeedTree8 Shader has an artifact when convert to Billb...
SpeedTree8 Shader has an artifact when convert to billbard lod mesh Read more
VFX OpenGLES3 error when compiling shaders unexpected token '#' at kerne...
Reproduction steps:1. Open the attached project “URPIntegrationTests.zip”2. Go to Edit > Project Settings > Player3. In Other ... Read more
[XR Interaction Toolkit] Tracked Device Drag Threshold Multiplier is not...
UIInputModule.trackedDeviceDragThresholdMultiplier is not being used correctly when calculating the effective drag threshold. The re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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