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Folder Structure missing from Assembly-CSharp.csproj
To reproduce: 1. Open any project that has a few scripts in different folders2. Build it for Windows store with a C# project3. Open ... Read more
[UI] Cannot enter or change text component value of input field after it...
Steps to reproduce: 1. Create new project.2. Create UI->InputField3. Duplicate it with Ctrl + D4. Try to change value of Text com... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce:1) Open the latest attached pro... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
Crash when running scene with particle system using LightsModule in it
Open scene Tests/11_ParticleTests_LightsModule in the attached project and press Play in the Editor. It will crash after 3-5 seconds... Read more
[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
Font created at runtime does not show up when added to Text
Steps to reproduce:1. Open the attached project (Vendor6.zip)2. Open the Assets/ZZZTEST/_testPlayer.unity scene3. Run Unity4. Observ... Read more
[Win] Editor crash on trying to play clip from URL
-e: see title -repro:--open scene from attached project--set video component to play clip from url http://files.unity3d.com/stefan/w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates