Search Issue Tracker
By Design
Votes
0
Found in
2020.1.0a15
2020.3
2021.1
2021.1.23f1
2021.2
2022.1
Issue ID
1371304
Regression
Yes
CanvasRenderer Component isn't created on a Canvas child GameObject when adding a script with OnPopulateMesh
How to reproduce:
1. Open the attached project "bugRepro"
2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Hierarchy window, expand the children of "Canvas" and select the GameObject "Buggy"
4. In the Inspector window, add the Script "BevelBox" (Assets/BevelBox.cs)
Expected result: A CanvasRenderer Component is added to the GameObject
Actual result: The CanvasRenderer Component is not added to the GameObject
Reproducible with: 2020.1.0a15, 2020.1.17f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2022.1.X):
the RequiredComponent is no longer on the Graphic but on its derived classes. This is needed to support other use cases such as TMP.