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Votes

0

Found in

2020.1.0a15

2020.3

2021.1

2021.1.23f1

2021.2

2022.1

Issue ID

1371304

Regression

Yes

CanvasRenderer Component isn't created on a Canvas child GameObject when adding a script with OnPopulateMesh

uGUI

-

How to reproduce:
1. Open the attached project "bugRepro"
2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Hierarchy window, expand the children of "Canvas" and select the GameObject "Buggy"
4. In the Inspector window, add the Script "BevelBox" (Assets/BevelBox.cs)

Expected result: A CanvasRenderer Component is added to the GameObject
Actual result: The CanvasRenderer Component is not added to the GameObject

Reproducible with: 2020.1.0a15, 2020.1.17f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.1.0a14

  1. Resolution Note (2022.1.X):

    the RequiredComponent is no longer on the Graphic but on its derived classes. This is needed to support other use cases such as TMP.

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