Search Issue Tracker
Fixed in 5.0.0-pre.7, 4.2.2
Votes
4
Found in [Package]
4.2.0
Issue ID
1369440
Regression
No
[iOS] [ARKit] Face Mesh displays its Material's Texture incorrectly when TextureWrapMode is set to Clamp
Reproduction steps:
1. Open the attached project "bug-mask.zip"
2. Build and Run the Scene "Demo" on an iOS device
3. Make sure your face is visible to the Front Facing Camera
4. Click the "+" button on the left side of the Screen
Expected result: The arrows on the Face Mesh remain in place
Actual result: The arrows on the Face Mesh disappear
Reproducible with: 3.0.1, (2019.4.31f1), 4.2.0 (2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Reproduces with:
- iPhone 12 Mini (iOS 14.1)
- iPad Air 4th Gen (iOS 14.7.1)
Does not reproduce with:
- VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
- VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
Notes:
- Videos of the issue occurring on iOS and the behaviour on Android can be found in the edits titled "iOS.mp4" and "Android.mp4"
Comments (1)
-
makaka-org
Oct 11, 2021 16:02
Faced this issue in 4.2.0. and Not in 3.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Resolution Note (fix version 5.0.0-pre.7, 4.2.2):
Fixed in AR Foundation 4.2.2 and 5.0.0-pre.7