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Fixed in 5.0.0-pre.7, 4.2.2
Votes
4
Found in [Package]
4.2.0
Issue ID
1369440
Regression
No
[iOS] [ARKit] Face Mesh displays its Material's Texture incorrectly when TextureWrapMode is set to Clamp
Reproduction steps:
1. Open the attached project "bug-mask.zip"
2. Build and Run the Scene "Demo" on an iOS device
3. Make sure your face is visible to the Front Facing Camera
4. Click the "+" button on the left side of the Screen
Expected result: The arrows on the Face Mesh remain in place
Actual result: The arrows on the Face Mesh disappear
Reproducible with: 3.0.1, (2019.4.31f1), 4.2.0 (2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Reproduces with:
- iPhone 12 Mini (iOS 14.1)
- iPad Air 4th Gen (iOS 14.7.1)
Does not reproduce with:
- VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
- VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
Notes:
- Videos of the issue occurring on iOS and the behaviour on Android can be found in the edits titled "iOS.mp4" and "Android.mp4"
Comments (1)
-
makaka-org
Oct 11, 2021 16:02
Faced this issue in 4.2.0. and Not in 3.0.1
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Resolution Note (fix version 5.0.0-pre.7, 4.2.2):
Fixed in AR Foundation 4.2.2 and 5.0.0-pre.7