Search Issue Tracker
Loading a Scene with Addressables.LoadSceneAsync from an Scene built usi...
Reproduction steps:1. Open the user's attached "Addressables_NullReference.zip" project2. Go Window -> Asset Management -> Add... Read more
Progress bar is always at 100% when importing folder with multiple asset...
How to reproduce:1. Open an empty project2. Open the File Explorer and import the attached "A.zip" folder to the Assets folder of th... Read more
DLLs not running when in Player
How to reproduce:1. Open the attached project "MVC.zip"2. Install "Multiversal Vehicle Controller" (follow the instructions in https... Read more
[Device Simulator] SystemInfo.deviceType returns 'Desktop' when the simu...
How to reproduce:1. Open the attached '1347117.zip' project2. Open the SampleScene3. Open Window > General > Device Simulator4... Read more
[ShaderGraph] Huge performance cost when selecting Keyword in ShaderGraph
Reproduction steps:1. Open user attached Project2. Open SHADERPATH Shader3. Select a Keyword Expected result: The Keyword is selecte... Read more
2D objects that are flipped on the X or on the Y axis don't get highligh...
How to reproduce:1. Open the attached '1345564.zip' project2. Open the SampleScene3. In the search field of the Hierarchy enter 'tes... Read more
[URP] UI is not rendered in the Scene view when it is disabled in Render...
How to reproduce:1. Open the attached "case_1343144.zip" project and Scenes/SampleScene scene2. Make sure that Scenes/Renderer Trans... Read more
[Android] Unable to properly address the Assets as the path to "output.j...
How to reproduce:1. Open the attached project "1347394.zip"2. Build the project with the name "test.apk" in the "Build" folder3. Mak... Read more
[Android][URP][Vulkan] "RenderTexture.Create: Depth|ShadowMap RenderText...
Reproduction steps:1. Open the attached user's project "URPDepthBufferWarningIssue-2021.2.zip"2. Build for Android with Development ... Read more
Memory leak when continuously calling Repaint inside OnGUI after GUI.Window
How to reproduce:1. Open the attached project "Files.zip"2. Open Window > Custom Window3. Keep the window open and look at memory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used