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.jspre files being ignored in release build after emscripten update
-e: Function defined in a .jspre file is not available in 2021.2 beta.--breaks with 2021.2b1 after emscripten update--works with dev... Read more
[CPU PLM] Major performance regression introduced in 2022.1.0a5
Steps to reproduce: 1. Open an existing project in a Unity versions prior to 2022.1.0a52. Generate lighting3. Note Bake Performance ... Read more
[UWP] Crash with "Exception thrown at 0x00007FFFC01D7984 (UnityPlayer.dl...
How to reproduce:1. Open the attached project "openurl.zip"2. Build And Run the project (File>Build And Run)3. Press the button i... Read more
[Memory Profiler] ALLOC_DEFAULT_MAIN is reported as not used on Android,...
The Memory Profiler Package incorrectly warns about System Allocator being in use on Android devices (which can no longer use it due... Read more
UI Button click is not received when new Input System OnScreenControl ha...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:1. Open the attached project Expected result: Editor is opened successfullyActual result: Editor crashes Reproduc... Read more
[Vulkan] TextMeshPro texture is using a lot of memory when building with...
How to reproduce:1. Open the attached project "TMPHugeTextureTest.zip"2. Go to Build Settings and Build And Run on the Android platf... Read more
[GPU PLM] Fallback to CPU PLM with "Available GPU memory: 0 B" after lau...
Steps to repro:1. Pull ArchViz Pro vol.6 project (see the link in the case comments) and sync to the revision 1da1e66b8989;2. Open '... Read more
Script won't load when opening Sample Project "Simple Demo" of Input Sys...
Reproduction steps:1. Open the attached project "1363607.zip"2. Open the "SimpleDemo_UsingActionAsset" Scene from Assets > Sample... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException: Trying to set the parent for HierarchyNodeHandle” errors spammed in the Console when converting Sample Scene to Sub Scene and Entities Hierarchy window is open
- Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider
- Sprite is rendered incorrectly in Web Build when it is set as a Splash Image Logo
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected