Search Issue Tracker
Fixed in 1.3.0
Votes
2
Found in [Package]
1.1.0-pre.6
Issue ID
1365070
Regression
Yes
UI Button click is not received when new Input System OnScreenControl has been disabled in Update
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Go to the Game view and press the Play button
4. Click the Button "Toggle Joystick Active (Delayed)"
5. Observe the Console
6. Click the Button "Toggle Joystick Active (Delayed)" again
7. Observe the Console
Expected result: the Joystick is re-enabled upon the second click
Actual result: the second click of the Button is not received (the Joystick is not re-enabled on second click)
Reproducible with: 1.1.0-pre.6, 1.1.1 (2019.4.31f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a11)
Not reproducible with: 1.1.0-pre.5 (2019.4.31f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a11)
Notes: upgrading or downgrading to Input System 1.1.0-pre.6 sometimes throws InvalidOperationExceptions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 available for 2019.4 and up