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Scene is coloured in Magneta when opening a Player that was built twice
Steps to reproduce:1. Open the attached project "CoreIssue.zip"2. Run the build.bat3. Delete the built Project in CoreIssue/BuildSys... Read more
[WebGL] Memory leak when using custom stack data type and allocating a l...
Reproduction steps:1. Download and open the "myvegas_source_webgl_memory_leak_9_22" project from the google drive link2. Open the "M... Read more
SpriteShapeProfile Corners fields disappear when a field above has been ...
How to reproduce:1. Open the attached project (SpriteShapeProfileTest.zip)2. In the Project window, in the Assets folder, select the... Read more
Visual scripting input node randomly receives On Released event from Inp...
How to reproduce:1. Open attached project2. In Hierarchy find "PullThis" object3. In Inspector find Script Machine component and cli... Read more
Asset becomes corrupted when it is overwritten by the same asset with th...
How to reproduce:1. Open the attached project "SaveLoadTest.zip"2. Open scene called "SampleScene" in the attached project3. Select ... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
Version Control Checkout Failed Window is popped instead of throwing exc...
Steps to reproduce:1. Setup Perforce server with 2 users (UserA and UserB) and 2 Workspaces (WorkspaceA and WorkspaceB)2. Add the at... Read more
[URP] Meshes are invisible when Building project with a Deferred Render ...
How to reproduce:1. Open user-submitted project2. Change the Rendering Path to Deferred in Assets -> RENDER_ASSET3. Build the pro... Read more
Crash with GraphicsBuffer.CopyCount() on DX11, with intel integrated gra...
Issuing a lot of CopyCount() commands causes the "Failed to present D3D11 swapchain due to device removed" crash. Repro steps :- Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window