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ProBuilder Object Resets Material when Editing Geometry
How to reproduce:1. Create a new Project2. Open ProBuilder Window3. Create a new Shape or a Poly Shape4. Select the Created Shape an... Read more
The same animtion exported from MotionBuilder plays different in Unity
The keyframes of the legs were deleted in MotionBuilder and in the program, the legs do not move while when imported in Unity in .fb... Read more
[iOS][Android] Random crashes while debugging with IL2CPP debugger in Vi...
How to reproduce:1. Open the project uploaded to owncloud or download Survival Shooter from Asset Store2. Change platform to Android... Read more
[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...
- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproduction... Read more
Setting transform.localPosition on a rigidbody that is the child of anot...
How to reproduce:1. Open the user-submitted project2. Enter Play Mode, press the Space key and Pause the Play mode3. Observe the Sce... Read more
[OSX] Going into fullscreen with either hotkey or Screen.SetResolution u...
How to reproduce:1. Open attached project2. See in Player Settings that it has FullScreen Mode set to 'MaximizedWindow'3. Build &... Read more
[2018.2] Crash on Transform::InitializeTransformHierarchyRecursive when ...
How to reproduce:1. Open the "TransformHierarchyAwake_crash.zip" project2. Open the "Mainscene.unity" scene3. Press Play Actual resu... Read more
WebGL build produces an empty folder when project is located & built ins...
Steps to reproduce:1. Put any project inside a Dropbox-synced folder2. Build the project in that same folder for WebGL Expected resu... Read more
Capsule Collider created in SpeedTree Editor differs in Unity Editor
When you import a Tree from SpeedTree Editor, the size of the Capsule Collider in Unity Editor does not match the size in the SpeedT... Read more
[Android] Some Mesh triangles are missing on Moto G 4 with OpenGLES3
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the missing mesh triangles on spheres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used