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[XR SDK] [SRP] Memory leaks in Play mode when XR occlusion mesh is enabled
Reproduction steps:1. Open Varjo Base application and open Analytics Window2. Bring up the UI in the Analytics window by clicking th... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraphStep to repro:- Import Repro_Overlay_Iss... Read more
Custom Function Node with Type > File mode does not use function from wi...
Steps to reproduce:1. Create a new HDRP project2. Right-click in Project > Assets then click Import Package > Custom Package..... Read more
Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce:1. Unzip the attached "VFX.zip" file2. Create a new HDRP project and open it3. Put the VFX folder into the project'... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce:1. Open the user's attached project2. Go to Window -> Asset Management -> Localization Tables3. Select the ta... Read more
"Argument Exception" is thrown when building the Project with Plugins th...
Steps to reproduce:1. Open the attached project2. Press File>Build and Run Expected result: Project is built successfullyActual r... Read more
Select Assets are not focused on when pressing Show In Package Manager i...
How to reproduce:1. Add White Rabbit (free) by Niwashi Games to your account through the Asset Store2. Open the user attached "Beta ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size