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Rigidbody is able to spin around "frozen rotations" if object is not sym...
To reproduce:1. Open attached project "PhysicsConstraints.zip".2. Select "CubeMan" in hierarchy.3. Play "test" scene.4. After lookin... Read more
[Android] Shaders failed to compile spam to logcat
Reproduction steps:1. Open the attached project using non-development build (or any with shaders which fail to compile)2. Deploy to ... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro:1) Open attach... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more
Screen Space - Camera Canvas has excessive judder on HoloLens
When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more
Incorrect transform values after adding some force to an object which is...
Steps to reproduce (or watch attached gif):1. Open attached project2. Open "module_test_scene" scene3. Enter play mode4. Select "Thr... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps:1. Open my attached project ("case856137_test")2. Open the Main scene3. Enter Play mode Expected: As we didn't di... Read more
Crunched texture format causes error with GetPixels
Reproduction steps:1. Open the attached project (Crunched Textures Error.zip);2. Open the Demo.unity scene;3. Make sure that the pic... Read more
Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...
1. Open the attached project2. Open the "Scene" scene3. Open the "StereoMotionVectorsTest.cs" script4. Line 52 - 62, uncomment the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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