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IPostBuildCleanup isn't called in EditMode
To reproduce:1. Open users attached project "BugReport.zip"2. Open "EmptyScene.unity" scene3. Make sure that in the console Clear on... Read more
Ambient occlusion breaks in Main Display view when playing VR with Singl...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Set DesktopCamera to Display 24. Observe game view f... Read more
"Detail Mesh" with "Vertex Lit" Render Mode loses its color when a "Gras...
How to reproduce:1. Open attached project "TerrainDetailsColor.zip" and scene "SampleScene"2. In Hierarchy window, select "Terrain" ... Read more
Spot Lights are not being rendered on Mali GPU with OpenGLES3
To reproduce:1. Open the attached project;2. Change Graphics API to OpenGLES3;3. Build and run Lights scene on Mali devices. Expecte... Read more
The Editor Play and Pause hotkeys do not work once the editor has entere...
When in Play Mode, the hotkeys to pause (CTRL/CMD+SHIFT+P) or stop playing(CTRL/CMD+P) do nothing. 1. Install Unity2. Open the attac... Read more
Crash on GameObject::SendMessageAny when detached Child GameObject's Col...
How to reproduce:1. Open the attached "TestFor1065886.zip" project2. Play the Scene3. Notice that Editor crashes Reproducible with: ... Read more
[2018.2] Sprite Atlas Compression setting reverts back to default settin...
To reproduce: 1. Download attached project "ccczczxczxczczc.zip" and open in Unity2. Select "New Sprite Atlas.spriteatlas"3. In Insp... Read more
Unity crashes entering Play mode using Entities
To reproduce:1. Open users attached project "TestingECS.zip"2. Open "SampleScene.unity" scene3. Enter Play mode Expected result: Pla... Read more
Trail renderer starting position is incorrect with OpenGLES2 on Mali dev...
To reproduce:1. Open attached project;2. Open "21_TrailRenderer" scene;3. Change Graphics API to OpenGLES2;4. Build and run on Andro... Read more
On mobile with one controller, XRNodes for both hands are created
Reported on Oculus Go, so reproduction steps here are for Oculus Go Steps to reproduce:- Open the attached QA provided project: XRTe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples