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[iOS][VideoPlayer][Memory] Loading a video via clip/url memory spikes in...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Build for iOS device3. Open built project with Xcode4. Run it ... Read more
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D ren...
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D render textures 1. What happened We use 3D (volume) render text... Read more
Editor crashes after exiting Play Mode
How to reproduce:1. Open user's attached project "LabsShadowmask.zip"2. Enter the play mode (wait for the animation to begin)3. Exit... Read more
[LWRP][Mobile] Sample scene is not rendered with GLES2 API
To reproduce:1. Create a new project with LW template2. Switch platform to iOS or Android3. In player settings set graphics API to G... Read more
[Android] Device crashes when built with OPENGLES2 graphics API
Device crashes when built with OPENGLES2 graphics API on Samsung Galaxy S8 Steps to reproduce:1. Open attached project2. Select OPEN... Read more
Animation curve editor UI disappears on scrolling window vertically afte...
Animation curve editor UI disappears on scrolling window vertically after zooming in Steps to Repro:1. Create a new or open attached... Read more
[UI Element] EndLayoutGroup exception is thrown when tweaking any proper...
EndLayoutGroup exception is thrown when tweaking any property in "UIElement Debugger window" Steps to Repro:1. Create a new project.... Read more
ShaderGraph package keeps loading on Package Manager window when install...
When installing latest ShaderGraph version 3.0.0 preview Packman UI gets stuck on loading. On re-opening Packman window, ShaderGraph... Read more
[Template] Black screen is rendered on resetting packages to default
On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under Gr... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample usingProfiler.BeginSample("MySample");// do stuffProfiler.EndSample()The sample will show up in hierarchy-vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used