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[Android] Black pixels in the middle of the screen when using Lens Disto...
1. Open the attached "DotRepro" project and "SampleScene"2. Enter playmode, notice that there are no black pixels in the middle of t... Read more
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce:1. Open user-submitted project (Rigid Test)2. Enter Play Mode3. Check the 'Button Start' checkbox in the 'Cube' Gam... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit)2. Drag Building_A into the scene (Assets > Prefabs &g... Read more
[sprite editor] custom outline named wrongly in manual
-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro:--open a s... Read more
[Burst] Calling a method declared in a struct that's nested in a generic...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Go to Jobs -> Burst Inspector4. Select "BurstBug+ReproBurs... Read more
OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...
To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4.... Read more
Vertical Scrollbar constantly changes Value when is used with Scroll Vie...
How to reproduce:1. Download and open attached "Scrollbar" project2. Open Scene "Main"3. Select "Scrollbar Vertical" object in Hiera... Read more
Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...
Reproduction steps:1. Open attached project ("m2 MissingTree")2. Delete the "Tree" prefab in the Project window3. Enter and Quit Pla... Read more
[Improved Prefab] [2D] [Animation] Creating nested prefab of skinned spr...
Creating nested prefab of skinned sprites with bones throws AssetImporter error Steps to Repro:1. open the attached project2. move t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used