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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Realtime direct lighting is missing on dynamic objects under when using Shadowmask or Subtractive lighting mode(s)



Steps to reproduce:

1. Download and open repro project (case_1361180-AltRepro)
2. Open SampleSceneB
3. In the Lighting window, set Lighting Mode to Shadowmask, or Subtractive
4. Generate lighting
5. Notice that some dynamic spheres do not receive realtime direct lighting


- Reproduces in 2019.4.29f1, 2020.3.16f1, 2020.3.17f1, 2021.1.20f1, 2021.2.0b7, 2022.1.0a7
- Reproduces with GPU PLM and CPU PLM
- Reproduces Deferred and Forward rendering paths
- Affects Shadowmask, Distance Shadowmask, and Subtractive Lighting Modes
- Reproduces in BiRP, URP, HDRP

  1. Resolution Note (2022.1.X):

    Because the spots overlap only 4 of them become shadowmasked. The remaining lights fallback to baked lights. To bake the scene appropriately then spheres need to contribute to GI or some of the lights should be set as realtime altogether.

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